![]() There are discreet sections where the enemy pops up, too. Maybe you lose out on a little more exploration or exposition, as you're teleported forward. Rather, it shifts your character's current location. If you come into contact with it it does not end the game. I do not have the desire to see more than the one I got, but if you want to maximize your value you can. You do, however, have some agency, and there are multiple endings. You still explore, but now dripping black ichor makes up the walls, and the bed starts screaming at you. Your insanity will ramp up, as rooms start shifting and changing into monstrous hellscapes. You walk through your own house, uncovering the madness within. You play as a tortured painter trying to finish his latest masterpiece. ![]() Unlike other walking sims, the experience changes as you play. In the style of a "Gone Home," you explore what's in front of you until you get bored or something happens. If you're still with me, Layers of Fear is a first-person horror exploration game with no combat, puzzles, or dialogue options. ![]() If the term "walking simulator" is a pejorative to you, then stop right here. But if you want interesting atmospheric horror without the bursts of cheap quality scares, at least for the first couple hours of the game, you're out of luck. Pushing the audience to think through what really happened to this deranged painter and his family, could be quite interesting. If you like jump scares, this game might be fun, and I think the story is potentially pretty interesting. This, I suppose, is less a review of the game than that this was kind of me mulling over how I feel about horror as a genre, but I think this holds up as a 'warning' to people playing the game. If you like jump scares, this game might be fun, and I think the story … More I don't want to sit around waiting for something to keep pounding my fight or flight response and then going: 'WAS THAT SCARY?! DID YOU ENJOY THAT?!' I want to be unsettled and forced to think. Horror is interesting, it can be a lot of fun, but I want to be creeped out and unnerved. And like that kind of friend, even though I was enjoying his stories and the interesting atmosphere, I'm tired of his shit, and I don't care what the ending of his story is anymore, because fuck you, I don't want to get punched in the chest anymore. ![]() I'm scared like I would be if I was hanging out with a friend who just occasionally punches me in the chest. I'm 'afraid', but not because of some irrational, unnerving fear of what's lurking in the dark, but because I know the game is going to throw something at me that if it wasn't accompanied with a loud bang or a flash of light, wouldn't actually bother me. I know it's coming, but I just have a jittery, overactive mind, and so the anticipation just leaves me in a constant state of not enjoying the game. ![]() I want to finish the game because of the atmosphere and the premise, but I just really don't enjoy jump scares. So, after reflecting on it more, I think my final feeling is. ![]()
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